Apr 13, 2006, 08:06 PM // 20:06
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#1
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Academy Page
Join Date: Apr 2006
Location: Israel, Ramat-Hasharon (Ownezzzz)
Guild: Trotters Inc. [TROT]
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55HP Monk Basics and Rules
Here are the 55HP Monk Basics and Rules
Introduction:
I know many people that think that building a 55Hp Monk is Difficult. So I made up this guide, which will give you an opportunity to build your OWN 55Hp Monk. One of the most Important thing that you have to know before reading the guide is that a 55Hp Monk is NOT a special character! You will have to read the WHOLE guide to understand the Basics of the Character.
Rule #1: Protective Spirit
Rule number 1 is the most important rule. You have to understand, why does a 55Hp Monk have to fight only with 55Hp!? I mean what the hell!?! Ok, So the secret is the skill: "Protective Spirit". This skill does not allow Foes to dmg more then 10% of the hp you have. Which means 10% from 55hp = 5. The monsters will not be able to Damage you more then 5Hp per hit. And that is the first thing you have to remember, ALWAYS KEEP PROTECTIVE SPIRIT ON YOU WHEN FIGHTING!! Once it will end you will die instantly.
Rule #2: Bonds and Enchantment
Rule number 2 will help you understand how to lose and at the same time regen your health which means making that monsters will never be able to kill you. The first two most important Bonds and Enchantments are: "Mending" and "Watchful Spirit". Mending will raise your health regen by 3 while Watchful Spirit will regen you health by 2 = 5 Regen of health. While Protective Spirit is on you + Both Enchantments, 1-4/5 monsters wont be able to kill you, NEVER! They will attack and deal 5 dmg while you have health regen of 5. Now, the other Bonds are: "Essence Bond" and "Blessed signet". Essence Bond will be encharge of that, that you will gain +1 Energy on each attack of foes on you. Without this skill you wont have enough energy to keep Protective Spirit on you, and you will die. Blessed Aura is used to length the time of enchantments on you by X%, and thats the most Un-Important skill you have on your skill bar. Then final Signet is: "Blessed Signet" which will raise your energy depending on your enchantment that are on you. use it after you bond yourself, and raise your energy until min 30.
Rule #3: Healing Breeze
Healing Breeze is the skill that could save your life while 5+ foes are attacking you and the health regen that you have on you is not enough to protect you from their attacks. When you see that too many foes are attacking you, and that you are losing to much health, click on healing breeze and you life regen will jump to max(9), which will save your life for X seconds.
Rule #4: Attacking
Eventually, youll have to deal some damage to your foes, and that job will be done by the skill: "Shield of Jugement" or "Spiteful Spirit", it depends on if you are a Mo/N or anything other. If you are a Mo/x use Shield of jugement whenever you think you are ready with enough energy and enough time, because the point of a 55Hp monk is surviving and not Attacking. If you are a Mo/N use the skill Spiteful Spirit whenever you are ready, each time cast it on another monster.
Rule #5: The Skillbar
1. Protective Spirit
2. Healing breeze
3. Blessed Signet
4. SoJ/SS
5. Watchful Spirit
6. Essence Bond
7. Mending
8. Blessed Aura
Rule #6: Equipment
You will have to lower your health to 55, with 5x Superior runes.
1. Head Tatoo (+1Protecting,+3protecting) Max Armor
2. Chest Tatoo (+3Divine) Max Armor
3. Arm Tatoo (+3Divine) Max Armor
4. Leg Tatoo (+3Smiting) Max Armor
5. Foot Tatoo (+3Healing) max Armor
Thats the most expensive thing about 55Hp Monk! It goes aroung 30-40K.
6. Grim Cesta (-50Hp), you can earn it in the quest Cities Of Ascalon or buy it for around 5-6k(but thats not worth).
7. Fiery Flame Spitter of Enchanting (+19-20% Enchantments lasting), You can buy it anywhere for 1-2-3K.
Rule #7: Attributes
Healing:10+3
Divine: 9+3
Protection:7+3+1
Smiting/Curses: 7+3
Rule #8: Farming UW Un-Solo
The only thing about it, is that you swap your attacking skill for the skill Spell breaker, because of the nightmares, Spell breaker will not allow them to use the skill rend enchantment that deletes all you enchantments that are on you. if that will happen you will die instantly.
NOTE!! This is my Char build, but after you get the bascics you can change you char as your wish. I wrote this guide in very little time, so maybe ill have some spelling mistakes, for any questions, conatct me In-game with the name Monk Klausner and i will answer you questions.
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Apr 13, 2006, 08:51 PM // 20:51
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#2
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Jungle Guide
Join Date: Oct 2005
Location: Sept-Iles, QC, Canada
Guild: Les Tricératops Sont Nos [Amis]
Profession: Mo/
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Sorry in advance, but I think you should let the people that know how to play 55s write the guides.
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Apr 13, 2006, 09:48 PM // 21:48
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#3
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Lion's Arch Merchant
Join Date: Jul 2005
Profession: Mo/Me
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it kinda lacks substance, there isnt really much thats useful in the guide... no offense.
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Apr 13, 2006, 10:02 PM // 22:02
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#4
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Jungle Guide
Join Date: Oct 2005
Location: Sept-Iles, QC, Canada
Guild: Les Tricératops Sont Nos [Amis]
Profession: Mo/
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I would add, there isn't anything good in this guide. I'm sorry, but everything is wrong. Your skillset, your attributes, your equipment, and especially your definition of Healing Breeze.
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Apr 13, 2006, 10:08 PM // 22:08
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#5
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mmmmmmmm pie.
Join Date: Aug 2005
Location: Honolulu, Hawaii
Guild: Favorable Winds [Gust]
Profession: Mo/
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uh....*stab*
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